Fabled Enchants: Config File

Overview


Each section below comprises the settings within the /fabledenchants/config.yml file, governing the plugin’s configurations.

'max-enchantments': '3'
'max-merged-enchantments': '5'
'colored-names-in-anvils': 'true'
'non-enchantables': 'true'
'global-anvil-level': '0'
'custom-fishing': 'true'
'fishing-enchanting-level': '30'
'skill-mana': 'true'
'skill-cooldown': 'true'
  • max-enchantments
    • This sets the maximum amount of enchantments that can be obtained on an item in the enchantment table.
    • You can disable this by setting it to 0.
    • See more info about anvils here.
  • max-merged-enchantments
    • This sets the maximum amount of enchantments that can be applied/merged on items when using an anvil to enchant items.
  • colored-names-in-anvils
    • If set to false, players will not be able to use color codes when renaming items in an anvil.
  • non-enchantables
    • If set to true, players will be able to enchant any item, even items that are not normally allowed to be enchanted.
  • global-anvil-level
    • This sets the global max level that can be enchanted when combining enchants with an anvil.
    • If an enchantment has a higher max level than the global-anvil-level you set, then the max level of the enchantment will be used.
  • custom-fishing
    • If set to true, players will have a chance to get items enchanted with your custom enchants while fishing.
  • fishing-enchanting-level
    • This sets how many experience levels are used to enchant items caught while fishing.
    • custom fishing needs to be set to true for this to work.
  • skill-mana
    • If set to true, then mana will be consumed based on your skill’s settings in the dynamic editor.
  • skill-cooldown
    • If set to true, then the cooldown will apply based on your skill’s settings in the dynamic editor.