Divinity
Attribute Stats
Adds 2 new attribute stats for modifying damage and defense with Fabled’s attribute system.
rpgdamage-amount
- Replace
<damage>
with the damage from Divinity defined in the/plugins/divinity/item_stats/damage.yml
file.
- Replace
rpgdefense-amount
- Replace
<defense>
with the defense from Divinity defined in the/plugins/divinity/item_stats/defense.yml
file.
- Replace
Damage Mechanic
Allows you to use Divinity’s custom damage in Fabled skills.
- Adds a new Prefix option for the Damage Type setting.
- Example:
FABLED_chaos
Fabled Parties
Fabled Parties is an addon plugin for Fabled that allows your players to create parties that share experience and loot drops.
Fabled Parties Placeholders
Fabled Parties adds several new PAPI supported placeholders. You need the PlaceholderAPI plugin to use these.
%sapiparty_leader_name%
- Displays the leader of the party.
%sapiparty_leader_uuid%
- Displays the leader’s UUID.
%sapiparty_size%
- Displays the party size.
%sapiparty_name_%
- Displays the position of the player in the party.
%sapiparty_uuid_%
- Displays the position of the player based on their UUID.
Vault
Vault is a plugin that enables the assignment of permissions using skills equipped with the command mechanism.
Lib’s Disguises
Utilize the Lib’s Disguises plugin to create wolf summon skills that can be seamlessly disguised.
Mythic Mobs
Mythic Mobs offers support for experience allocation within its skills, as well as the capability to cast ProSkillAPI skills in conjunction with its own.
Example MythicMob Skills
Here’s an example of a Mythic Mob skill that awards the group with 10 experience points upon the mob’s demise.
Skills: - command{c="class exp %player% 10"} @trigger ~onDeath
The following is an example mythicmob skill that allows mythic mob’s to cast skills from Fabled.
- Change
skillname
to match the name of your skill. - Do not replace
<mob.uuid>
because MythicMobs handles this.
Skills:
- command{c="class mobcast <mob.uuid> skillname"} @Target ~onTimer:100
BetonQuest
BetonQuests provides built-in options for use with Fabled.
Quests
Rewards
- Experience: Players receive class experience for completing quests, aiding in class progression.
- Class: Players’ class can be directly set as a reward upon quest completion, facilitating class progression.
Requirements
- Class Level Requirement: Quests can require players to reach a certain level within their class.
- Class Requirement: Quests can require players to belong to a specific class or profession within that class. Multiple classes can be specified (e.g., Warrior, Magician).